Let me say up front: I am not a game developer, and am not approaching this topic as a game developer. Call me an enthusiastic hobbyist, maybe. Inform, Ink, Unity and Unreal, Blender—I’ve played around with plenty of tools over the years, and I do it for the magic, for the moment when an idea takes shape and you go “Wow, I made this.� Finding that magic is hard though.
Game development is hard.
But it could be (slightly) easier, at least for hobbyists like myself. The past few weeks I’ve spent a lot of time messing around with Dreams, Media Molecule’s game and/or game creation suite for the PlayStation 4. Now I’ve got my fingers crossed it comes to PC.