â€œWelcome back, Commander.â€� Itâ€™s been easily two decades since I last sat in this chair, presiding over the Brotherhood of Nodâ€™s forces. A long time.
Iâ€™ve grown older but the man briefing me hasnâ€™t aged a day. His name is Seth.Â JustÂ Seth, as he reminds me, second in command only to Kane himself. He stares back at me from the screen, face bathed in red light, a beret perched on his head. â€œI have a task for you,â€� he says. â€œThis is Nikoomba, and he is causing the Brotherhood much grief. His views do not coincide with ours. Silence him.â€�
Two decades, but for a moment itâ€™s like I can see my younger self again. I was probably eating Dunkaroos at a friendâ€™s house, the worldâ€™s most ineffectual (and temporary) commander. A lot has changed sinceÂ Command & ConquerÂ released in 1995â€”but notÂ Command & Conquer, for better and for worse.